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5 votes IntroductionHello, my name's Elluci (IGN: Ellucidate) and I have played Demon Slayer (DS) since their release in January of 2012.I believe I am fairly proficient in the class, but not as much as Bane or Demon. They number 1.Is this the class for me?For those that are looking for a new main, or want to learn about DS, I will cover some of their pros and cons.They are a Resistance warrior class that does not use mana, but instead a system called 'Demon Fury' (DF). This is used to cast various attacks or buffs.
In order to maintain your DF, a combination of regular attacks, skills and buffs are used.Game play wise, they are very straightforward in their bossing and mobbing, and have excellent mobility and utility and in my opinion, one of the strongest classes in MapleStory. If you want to double up jump, firstly jump, then quickly tap your up arrow key twice. You can control the distance you want to up jump depending on when you tap the up arrow keys during your jump projection (more on this later).
If you want to glide, while in jump, hold your jump key. Release your jump key to break the glide. If you want to double jump, firstly jump, then double tap your left/right arrow keys. You can control the distance you double jump depending on when you tap the arrow keys.. There's no practical use for this move. The damage reflected from getting hit is negligible, and when you are more funded, you will be avoiding hits or guarding from mobs. This does not proc on bosses, which is the important thing.I believe there should be a point into Barbed Lash already, if not then put that one in.
Generally, when you job advance for the first time, you want to play with some of the new skills you have, thus Soul Eater/Dark Thrust/Chaos Lock. Then you want to put 1 point into Outrage as soon as possible for a nice +ATT boost and a bit of critical chance. Eventually, you can max it after your other passives (mastery/training).Max out your mastery/passives as soon as possible and eventually move on towards the skills you will use more frequently later on (Dark Thrust/Chaos Lock) and then the useless skills.Everything should be maxed but Soul Eater and Vengeance, at 19 and 9.
This will be maxed if you obtain the Leafre Crusader Codex set.For mobbing, I would still spam Demon Lash, and get around the map using Dark Thrust/Chaos Lock. You want to max fury as soon as possible. Not only do you get more fury from hitting things with Demon Lash, but you also passively generate 10 DF every 4 seconds.You may choose not to put a point into Judgment, Carrion Breath and Vortex of Doom initially, and straight up allocate your points as: Raven Storm (1) Focused Fury (1) Following Skill Allocation similarly Allocate to those attacks last.Again, I would still use Demon Lash. I generally refrain from the other mobbing skills. Raven Storm occasionally if you find yourself running out of HP. Max out those other passives as soon as possible as they're quite useful in improving convenience/damage/defense.
Recommended Build. Level 10: Metal Armor: Prototype(+3), Gatling Shot(+2); Level 11: Metal Armor: Prototype(+2), Gatling Shot(+1); Level 12: Metal Armor.
Max out the attacks last. Improves your tankiness. I believe this skill does not reduce the damage taken from%HP attacks most bosses cast.Everything should be maxed at Lv. You want your main attacks first. If you fight Zakum at this level, use Boundless Rage, clear arms with Infernal Concussion and use Demon Impact when there is 4-6 arms, or the body is left.
You should gain some levels from this and put into the skill allocation or whatever you want.Max Meta/Mastery first for more damage. Afterwards max Boundless/Demon Cry/Infernal Concussion for stronger mobbing capability. Demon Impact is maxed afterwards, and isn't generally used much for mobbing, but more for bossing. The mobbing skills are prioritized in order to reach 140 faster since you wouldn't be bossing that early. Max the rest of the other buffs/passives that give more defensive capabilities.
Early levels of Awakening means a shorter duration to absorb more Fury for Blue Blood. If you are struggling to maintain Blue Blood, this can be used. If not, Dark Metamorphosis Reinforce may be better. Personally, assuming maxed Awakening, and you are able to maintain hitting the boss, Blue Blood will be fully cooled down to cast with about 20 seconds left of Awakening. If you fight bosses that are invulnerable at times, sometimes you can be without Blue Blood for 5-10 seconds usually, or more..
In end game boss fights with Awakening, you won't be hitting the boss always and so your Blue Blood cooldown may not be up before it expires. This can lead to situations where there may be considerable downtime of Blue Blood thus damage loss.I personally use Demon Lash - Fury in general situations. It is OK for Damien/VHilla/Gloom, good for Lotus/Lucid/Will/Black Mage and poor for Darknell due to all the available targets to absorb fury from, extra DF absorption isn't needed.If you use Dark Metamorphosis - Reinforce, it is good for Damien/VHilla/Gloom/Darknell, OK for Lotus/Lucid/Will/Black Mage. V Matrix SetupThese are the skills that I frequently use on my V Matrix. I have Decent Holy Symbol and Erda Shower on standby, and substitute them in depending on what I am doing (bossing/grinding).Most importantly, you want to establish your perfect trio-nodes. You also want to obtain all Branch/Class specific 5th Job Skills, and then some Common 5th Job Skills (Decent Skills, Rope Lift, Erda Shower). Max out your trio nodes first (or spam boost cores for a sufficiently high level on your skills eventually transitioning to trios), your 5th Job Branch/Class specific skills, and then your 5th Job Common skills.
Kind of like a mix of Weapon Aura and Defender of the Demon. The final damage it offers is nice, and the random blessings can be great too. Though its not too reliable if there's a certain blessing you want.
The attack has a wide span and hits extremely hard. The damage reduction blessing stacks with Mastema as well. The DF recovery is nice, though I don't really notice the recovery in the heat of battle, similar to the abnormal status cleanse. Anyway, expect to be pleasantly surprised when you get the occasional unexpected blessing you need.. Trio NodesThe skills that you will be frequently using consist of:You want to max these 6 skills, as they are your main mobbing/bossing skills. This should span across 4 node slots across your V Matrix.The trio-core I have consists of:andThe first three are my bossing cores, and the latter are my mobbing cores.
During bossing, I may choose to unequip the Infernal Concussion/Demon Cry/Dark Metamorphosis trio core to substitute for other more useful cores, if desired.Previously, I also had the following cores:I wouldn't use these even though they are frequently used skills during battle. However you use them for their utility, not their damage. Since slots in the V Matrix are scarce, and have better abilities, it is not worth using these. / ////Boost Core (//)/From your initial 4 node slots, you should already have your 3 Fifth Job skills. The last one depends on whatever is available to you. If you have a decently levelled boost core that enhances Demon Impact/Lash then that can be added in.I personally like having DSI. The faster attack speed is something you should get used to.
DSE wouldn't be too bad also, but is probably lesser compared to the other 3. One of the plus sides for holding the decent skills is that you don't need too much investment in nodes for a stronger effect. Weapon Aura/Otherworld's Blessing early level effects are OK but get a lot stronger at higher levels.As you pick up levels, you will unlock a new node slot every 5 levels. Again, you can opt for the 4 other skills, or just keep pumping boost cores until your Demon Impact/Lash/Cerberus are high level (40+). I have included to the level range of 235 since by then, you would have 11 slots to work with. You will have your fifth job skills, Otherworld's Blessing, Weapon Aura, and Decent SE/SI and 4 cores for boost nodes.
If you need an extra slot, you can substitute out DSE but hopefully by then you would have condensed your boost nodes significantly or even obtain your perfect trio cores.I have also included Impenetrable Skin here, but its usage is situational. If you are in these levels and are having extended fights with Magnus/Lotus, this is quite a valuable skill to have (probably replace DSE, or purchase the next 2 slots). Otherwise, this would be a standby node. /I would go with Defender of the Demon first.
Initially I placed True Arachnid Reflection here, but it will generally be low level thus the damage contribution would be lesser. Though the damage would still be OK, I feel Mastema would do a decent amount of damage also with an added defense part. If you already have access to a higher level of this skill, you can sub it in there.I've put Impenetrable Skin in, no longer as a standby node here, though this can be swapped for True Arachnid Reflection for more damage.
Boost Core (///)/////If you have access to Kishin/Frenzy, Spirit of Rage's potential is greatly enhanced but is otherwise decent without it. Generally, I would pump boost cores into node slots you obtain until you can max your main mobbing skills. If you find yourself one shotting without boost cores assisting you, you can use Character Building for maximum EXP gain. You can also consider picking up Erda Shower afterwards to help with mob clear assuming you can 1 shot with it.As you pick up levels, you will unlock a new node slot every 5 levels. If you are finding yourself not able to kill the mobs efficiently, consider Weapon Aura/Otherworld's Blessing/DSE for an extra damage boost.By the end, hopefully you should have all your trio cores and a decently levelled Weapon Aura/Otherworld's Blessing. These are the most beneficial because they are applicable for both bossing and mobbing. Decent skills do not require much node investment, so you can focus on maxing your lesser important class/job specific 5th Job skills.
For optimization for your hyper stats (and more), make sure to check out. The following list is based on personal opinion and a general feel. Most important ones are: damage and critical damage. These two benefit you in both mobbing and grinding (most of your skills are 100% crit). Put a few points into attack so it is around Lv. The boost in attack is nice, but you don't want to invest heavily into it.
Regarding critical chance, I generally wouldn't put any points here because there are a lot more useful ones you can apply your points to. Since you have a few sources that can get you to at least 35%. All attacks will be 100% critical chance if status (Demon Cry/Bind) is applied and Demon Awakening is active. When its off, your will notice more non-crits from Dark Metamorphosis/Demon Cry/Cerberus. Boss damage is crucial if you are regularly bossing. If you are dedicated to training, the use is only limited to elite bosses and you can consider it into the EXP hyper instead. Ignore defense is only useful in bossing situations, particularly when you take on bosses like Hard Hilla/CRA and harder.
If you are lacking, then put some points into this, but don't invest too heavily (Lv 10-12 at most). Points can be used instead on EXP if you are grinding. Put points into EXP if you are only focusing on grinding. The amount of points required to boost it can be taxing. If you can one shot regardless, max it.
If you can't you can keep it at around 10 and boost damage/critical damage/attack. Bonus Arcane Force is mainly relevant only if you've done a tonne of training at once and are lacking for the newer areas. I believe 6 is what most people pump into it to navigate Vanishing Journey a lot easier. Also, the additional AF is required if you are fighting Verus Hilla and want the bonus 1.5x damage when you hit 1350 AF. If you have any left over points, pump it into DF. You don't need to go overboard with it, and can settle at 150-180.
The DF cost for your 3 fifth job skills is 200 total. You can cast Cerberus first to restore 50 DF to cast the rest of the skills. Remaining points, pump it into STR until you can't, then DEX. Bossing: DF Damage Boss Damage Crit Damage PDR Attack DF Critical Chance OR STR DEX. Grinding: DF Damage Critical Damage AF (if early game and required) EXP (if killing efficiently)/Attack (if not killing efficiently) Attack/EXP Critical Chance STR DEX.This is my current hyper stat setup. First line - 20% boss damage. Most beneficial inner.
Second line - 21 attack/7-8% damage to abnormal status mob (darkness, stun, freeze, bind). Third line - 7-8% damage to abnormal status mob (darkness, stun, freeze, bind)/21 attack.Boss damage line is first as it is quite a valuable stat, and will help you hit harder during bosses. The attack inner I believe works in conjunction with%ATT potentials so is pretty decent.
Lastly, you want bonus damage to abnormal status mobs since you can benefit from things that are binded or are inflicted with Demon CryHow about inner ability line? The bypass chance cooldown is something I am not a fan of due to its unreliability. Though this can be convenient for skills that are in your beginner tab (Firestarter Ring/Hero of Echo/Ring of Torment, Tower of Oz Rings etc.). Unfortunately, it does not work on 5th job skills. It is also nice if Raven Storm/Dark Metamorphosis trigger the bypass. Can work for Binding Darkness but its not like you can bind the boss consecutively unless you switch boss phases. Works for Boundless Rage so you don't have to worry about DF cost longer.
If you have this on your 2nd/3rd line, it is worth keeping.. You want: 1-11, 14-16, 22-24, 27-36, Ark's piece (+STR) and Pathfinder's piece (+DEX). DS's legion effect isn't very beneficial, however once you start having a higher level legion, you will have extra filler pieces to place in, so it shouldn't necessarily matter too much.
Have Zero's link if you're more of a grinder. If you're more of a bosser, you would fill in other more important pieces that boost your damage, and use this as a filler piece. Meso obtained is not too beneficial in regular servers, but pretty decent in Reboot.
Have it in there anyway since its more beneficial than say MP. You won't really notice Aran's effect but it still helps to have it in there.
Once you have spare pieces, fill it up with whatever spare is around (37-46 and Illium's/Hoyoung's piece (+INT, +LUK)) and any other pieces you think are useful. If you have one class's effect active on the board (e.g Jett), you will receive this benefit from only that one (they don't stack) so you can't spam 40 Jetts and expect to get 120% critical damage or something.A good milestone to aim for at the very least is 6,000 levels on your Legion Board. This unlocks the entire board. Aim for critical damage and boss damage if you boss, critical damage and bonus exp if you grind.If you can go for 8,000, aim for critical damage, boss damage and PDR if you boss.
If you are grinding, go for critical damage, bonus exp and buff duration (with some in critical rate if you want). A longer Boundless Rage duration means more opportunity to use Demon Cry on its halved cooldown while its active. Critical chance if you want more firepower/severely lacking on crit though this shouldn't be an issue if grinding.This is my current Legion board setup for a bossing configuration. If you are training on mobs lower than your current level, this can benefit you.
Otherwise it doesn't really do anything.Additional Character SetupsI will be going through the secondary, and another important equipment piece that is important for DS. I will not be going through equip by equip on what you should have, because most classes will typically be the same (CRA, Absolab, Arcane, Superior Gollux etc.). There will be mention of other miscellaneous things to enhance your gameplay/character also. Princess No's Accursed Shield vs Ruin Force ShieldSome people prefer using the Princess No secondary, due to the extra DF it offers. You have a lot more breathing room, and do not have to worry about running out of DF as much. Also, it is a best in slot secondary next to Ruin Force Shield because you do not take in amplified damage, which is important in certain boss fights.
The extra DF may possibly mean that you don't need to/can allocate less hyper stat points so you can use it for other things.The Ruin Force Shield offers a nice 10% Final Damage which helps out your damage quite significantly. However, it offers less DF (less than the Force Shield of Extremes) so you may run into problems in running out of DF, and has the built in amplified damage. Some attacks that do not typically one shot you start becoming one shots (e.g Hard VL's Ground Pummel skill, CZak's full map blast during last phase etc.).Personally, I use the Ruin Force Shield.
Not only was it the secondary I obtained first, but I love hitting harder on bosses/seeing a higher damage range. While the amplified damage makes things more difficult to survive, it forces me to control my character better and to learn to make better decisions during the fight.I am strong enough that I do not have to worry about certain skills that one shot me in the earlier bosses.
Most bosses in the mid-late game have skills that one shot anyway. For DS, if you have at least 1 HP you are good to go.
You have excellent sustain from your skills Raven Storm and Leech Aura. Pair that with a healing familiar and potions, you are extremely difficult to kill unless one hit KO attacks are used. Bind can also be used to stall time for your iframes to come back up.If OHKO skills are used, they can be avoided if you can control your character very well AND understand the boss mechanics/animation. If not, you always have your backup of Dark Metamorphosis for invincibility frames and Raven Storm.
Some attacks can also be cancelled with the use of bind mid animation of boss casts (HLotus Knockback, VHilla Purple/Green bone attack).Extremely late game however, the extra damage boost from Ruin Force Shield while nice, will not make or break in most cases. It may not be worth using this if you are extremely funded, and perhaps better to stick with the Princess No secondary as it is safer and more convenient in boss fights, which is more important.Since the introduction of more harder bosses and their mechanics, Ruin Force is looking less viable. Though personally I don't find too much issue/die out in the boss fights, generally you want to avoid using this. If you do choose to still use it, you will need to have a great understanding of the boss you are fighting, and your class.
Buff Freezer OR Battle-roidNote: Battle-roids are a item in regular servers only. In Reboot, stack up on those Buff Freezers.DS rely on their buffs, specifically, Blue Blood to dish out a lot of damage. You lose significant damage output if you die and lose this buff.
If you want to keep it up, you would have to spam Cerberus/Demon Lash clumsily until it gets off cooldown. Even then, its possible that you may just die again right after, and lose the buff again.
You have some good buffs that are worth saving (especially Awakening/Orthrus), especially once you start using class specific/common skills in the V Matrix.To combat this, purchase a stack of Buff Freezers to keep on you (for regular servers, if you cannot afford a Battle-roid, purchase Buff Freezers from convenience store NPC, Matilda). While DS should have no problem surviving for some bosses, those that OHKO are a problem, and sometimes you will get caught in it. Saving your buffs is convenient and helps you get back into the field of battle right after your death, saving time in the boss fight. Lucid EarringsNote: This item is obtained on in regular servers through Marvel Machine. Not accessible for Reboot.This item lets you to cast another bind which lasts 9 seconds, with 120 second cooldown.
This does not share bind cooldown with Binding Darkness, so you can bind with that, and use Lucid’s Nightmare afterwards for a combined total of 19 seconds of bind. If you can obtain this, it is extremely useful. By locking the boss down guaranteed for this timeframe, you essentially benefit from Spirit of Rage getting off all its hits, and also do not have to worry about the bosses attack so you are essentially free of worry in this time to DPS the boss to your heart’s content. An additional bind can buy you some time for your iframes to cooldown which is useful.
Transparent Damage SkinOne of the issues with DS is their line generation. With Blue Blood, one of your main bossing skills generates 14 lines (with the point into the hyper passive). Since this is flooded so frequently, this makes it difficult to see where the boss is, and any animations they are casting (particularly watching out for Chaos Von Bon's OHKO Jump attack).
If you can grab a hold onto one of these, this will help you get a clearer look on the boss you are fighting.The drawbacks about using this damage skin is that you cannot see your damage. You might not want to see your damage because you are accustomed to your typical output, but having your damage output in view is good for reminding yourself if you forgot to reconfigure your character (such as Link Skills, Legion, Drop Rate gear instead of damage etc.) or to refresh any buffs you use during battle. This is especially important in an intense tide of battle, where you may overlook many buffs you usually cast and refresh, and lose some damage output. Graphic SettingsUse a Skill Effect Transparency of around 80%-100%. While this doesn't affect your transparency for your lines, it does for your skills. This is especially important for Spirit of Rage, since it spans such a large range, it also overlaps on top of mobs/bosses.
![Pocket Pocket](/uploads/1/2/5/8/125875303/326464928.png)
This is a screenshot of a time where I forgot to adjust my transparency settings in Lucid. As you can see, it sits on top of Lucid and a golem.
I'm lucky to survive since nothing really happened in the duration of Spirit of Rage. ProfessionsThe additional critical damage is nice, especially since most of our skills have innate critical chance.While the Accessory skill is nice, it only saves 1 life with a long cooldown. During a boss fight, it is inevitable you will lose some lives, however 1 life may not make too much difference in the battle when there is a life counter (unless in Lotus) of 5/10/15. I would find the weapon crafting skill more beneficial, and to just improve character control/boss understanding to compensate. The most important traits to focus on for damage are Empathy, Insight and Ambition.Empathy offers buff duration, 1% for every 10 levels. Whilst it is not a lot, sources for buff duration are scarce and definitely help your character's damage output and convenience.Insight offers ignore elemental resist, How this works, is particularly for bosses, they have Physical Element Resistance.
When attacking these bosses, you will do your typical damage against them. However having the ignore elemental resist, you cut 5% away from their physical element, which lets you hit a little bit harder. I do not know the specifics of this, and am unsure whether this mechanic has changed, however I am assuming it has not.
Evans previously had a buff which gave them pretty much 100% Ignore Elemental Resist (or near) which let them hit bosses with high PDR (e.g Hilla, Root Abyss, Magnus etc.) as if they were hitting bosses with no PDR (e.g Zakum, Horntail).These traits are difficult to level up since the only way to gain EXP is from harvesting from ores with the Mining profession (insight) and the Herbalism profession from flowers (empathy).Ambition is an extremely easy trait to level up, just by doing whatever bosses that are available. There is a cap to obtain 500 EXP for all traits a day, so if you want to level this faster, keep track of all Ambition EXP earned from defeating certain bosses, and get as close to the daily limit, then doing a boss that provides a huge burst of EXP (such as Pink Bean or Arkarium).There are also trait items that give EXP to each trait, +5 EXP each, or +30 EXP for the premiums that do not contribute to the daily cap. You can obtain these from certain events, or rewards from Monster Collection expeditions.Monster Park is also an option, obtaining coins and exchanging them for the Pocket item, giving 30 EXP to all traits. However it is not worth it because it is quite costly, and the potions are more useful to purchase.If you obtain any Trait Boost potions, I would highly recommend pumping them into Empathy and Insight if you have the option. The other traits are easier to level, and do not offer anything that beneficial in terms of improving your character's damage. My 2 key (where DSI is) is my filler key, where I change it to Decent Holy Symbol. My Decent Skills are placed next to it according to priority.
My AB link skill hotkey is placed on hotkey '5' next to it for another burst buff and within good reach on the keyboard.I generally do not have Rope Lift on a key unless I do Spirit Savior. Usually I would place it on the ` key since that's what I'm used to.My fifth job skills are placed under that since those would be cast more often than the Decent Skills, and are obviously more important. The order I placed them here doesn't matter too much, I just placed whichever skill I saw first.I have Raven Storm, Dark Thrust and Infernal Concussion, which I use pretty much all the time within close vicinity of my other skills. My personal preference is having my rush key on 'S' on pretty much all characters. I've had Raven Storm on my 'A' forever, which is also conveniently located to my other common skills, so I put Infernal Concussion on 'D'.
The key on the 'G' key is a macro where I've put Chaos Lock+Infernal Concussion, which doubles as a Chaos Lock hotkey, and also if I want to farm lazily I can just hold down the key to clear mobs, though not efficiently.I have my main bossing skill on Shift, pretty much how I do it for most classes. Cerberus Chomp is right next to that because its so frequently used in everyday game play and easy to access also. I have Dark Metamorphosis because this is an extremely useful buff with many defensive capabilities. I want this easily accessible with my skills so it is close to my main bossing skills. Lastly, my potions is next to them.
I have placed Will of Erda on my C key which I rarely ever use (Will, 3rd phase, Black Mage, VHilla knockback). The Power Elixirs are readily available and conveniently placed to use.My attack and jump keys were pretty much default keys which I had got used to after many years of playing. My main skills I typically used are placed nearby these keys, since I utilize jump casting my skills pretty much always, and during Demon Awakening, it is close to my utility skills. Demon Cry is placed on my Space Bar because it is within close vicinity of everything else. Placing it otherwise may be a bit further reach on the keyboard.My buffs to the right, were based off the default keyboard which I had got used to.
Boundless Rage and Blue Blood are there also, majority of these buffs have been there for the longest time. I have Binding Darkness in that region too since it is close reach for my right hand, and generally the moment you cast bind, you have less things to worry about. In my spare hotkeys, I placed Demonic Awakening and the skill next to it is Lucid's Nightmares, a skill obtained from the Lucid Earring's cash shop item, from Marvel Machine.Miscellaneously, I have the Mushroom Shrine Skill's on T and B since they are still within reach for my left hand. I have Impenetrable Skin on F11 even though it should be placed closer with my other skills, but I had been running out of room and it was a free slot. I generally do not use this too much unless in super-knockback boss fights which is why its far away.
Even when I need to use it, I don't struggle to use it. Monolith from Frenzy Totem (item that increases spawn rate, only obtainable from Marvel Machine or Philosopher Books) is placed somewhere unobtrusive so I don't accidentally cast it so I put it on F12. On the = key, I put an Oz Ring effect since its another free slot.
I don't typically use Oz Rings however. Chaos LockThe skill offers AMAZING utility against bosses. If you stray away from the boss, you can use this to get back right in there. The movement it provides can offer some escape in sticky situations. This skill can also be used during mobbing to teleport to another area.
Use the directional key to influence which way you port over to, but keep in mind this skill is still random for the most part.During bosses, if you use Chaos Lock while facing towards the boss, you will end up in front of them. If you face away, you will end up behind them. Nothing personnel kid. Demon ImpactThis is your main bossing skill. You pretty much always use this except during Demon Awakening. A very good ranged bossing skill that also cover a little bit of distance behind your character.
This is an amazing bossing skill since it also hits multiple targets, and is good for bosses with many parts (Zakum, Horntail) or those that have pesky summons (Arkarium, Pink Bean, Lucid). Not only can you kill these minor parts, but do damage to the main body also. The range of this skill is about. The recovery one is nice, especially since it bypasses Will's potion restriction in 2nd phase, and Verus Hilla's one too. I personally don't notice it much, but its impact is there. For the physical damage reduction, I don't expect it but it helps tremendously.
The reduction stacks with Defender of the Demon's reduction, so OHKO attacks may end up only scratching you. The abnormal status cleanse is something you don't notice or benefit from too much, but it is still useful (e.g bypassing stun from Lotus debris). Lastly, the explosion damage one is extremely strong, and has a huge range. BossingBefore entering, cast all buffs/actives that you have/will use. Make sure Dark Metamorphosis is active, but you have it off cooldown to save you from any sticky situations early on.Rotation when you first enter: + Lash Cycle Lash Cycle (OPTIONAL) to maintain debuff if Awakening has low time left (absorb as much fury as you can) Until wears off whenever available Until is up Repeat similarly.Firstly, you can cast most your damage/set up buffs then start with Awakening.
You want to firstly cast Cerberus before casting Awakening, because the fury absorption will be applied after, giving you more leeway to cast everything else. You could do a few regular lash cycles for full fury before starting this if you want. After Awakening, complete a lash cycle so you have a bit more fury to work with in case, especially after casting Orthrus. Another lash cycle after that, then combo bind and Spirit of Rage. If you are confident that you can hold the boss for 5 seconds without them disappearing or anything, you can hold on to bind and cast Spirit of Rage, then cast bind later to ensure you get the guaranteed 10 second pin down, to get most out of Spirit of Rage hitsAfter Demon Awakening has expired, I would use Boundless Rage, and spam Demon Impact until Demon Awakening is up. Make sure to also cast Cerberus as frequently as you can for DF absorption and to reduce Blue Blood cool down.Regarding buffs, cast Weapon Aura whenever you can.
It has a high uptime (140 up/180 down). Same with Demonic Fortitude (60 up/120 down). Majority of your fifth job skills are around 120s cooldown also, so you can synergize with that too. Defender of the Demon is just kind of a bit extra, but when you cast Demon Cry, try to pair it up with this since it reduces the skill delay. Use True Arachnid Reflection whenever it is up, and hold onto Terms and Conditions to pop with the rest of your fifth job skills.Whenever Spirit of Rage comes off cooldown, you can cast it if you are confident that it will get majority of hits on the boss. Otherwise synergize with your bind(s).
Refresh your buffs whenever there is void times (when the boss is invulnerable and there is no good course of action) or whenever they're about to expire.Of course during the battle, some skill cool downs will desync, but that's OK. As long as you're not wasting your buffs then it's fine.
You can even hold onto some skills, but personally I just pop whatever the moment it comes up.During the course of battle, maneuver yourself around using. Keep your distance from certain bosses, and reposition yourself accordingly to minimize your chance of death.Use the occasional at critical times to avoid certain OHKO attacks, or if you absolutely need to heal as a last resort, coupled with potions to keep yourself healthy.Save and use for the damage buff, buff negation or invincibility frames when you need them.I have some game play videos in the 'Gameplay' tab where I typically boss, so you can see how I cycle through my skills over there. GrindingCast any buffs/actives/summons that you need while mobbing.PERMANENTLY UP unless you one shot without it, then don't need to cast Soul Summon (non Magnificent Lucid) whenever it is up or with Until wears off whenever it is up or whenever it is up Until is up RepeatAlternatively, just spam and alternate between whenever it is suited. Use one of two summons so they can hit other things while you are hitting things.
Put in there too so it can occasionally hit things. Use the other summon when it expires.Since you are killing things, you should be sitting at 100% Blue Blood, since Spirit of Rage/Orthrus now restore fury to you upon kill. If not, spam Cerberus whenever you can. If you one shot without Blue Blood, then of course you save yourself some trouble of not needing to cast it.Use your fifth jobs whenever they are off cooldown of course. I tend to use Spirit of Rage first because its too good (with spawn raisers) at clearing a large portion of mobs because of its huge area, and continuously too. Once it expires, I enable Orthrus or Defender of the Demon to kill additional mobs while I run around to mob.Use your vast amount of mobility options to navigate the map you're on.
Since your mobility is quite high, you should have no problem clearing most maps. Make sure to utilize jump attacks to cover even more range, especially for Infernal Concussion.Using Boundless Rage is important mainly for cutting down the cooldown for Demon Cry. Less cooldown means more frequent spam and thus higher EXP/drop and clear rate.Honestly you shouldn't run into problems mobbing, as long as you utilize all your fifth job skills and your mobbing fourth job skills you can't go wrong. Glide/Double Jump and Rush and Chaos Lock will ensure you to have a smooth grinding experience.There are some old videos. At the moment, I am practicing some more bosses for cleaner runs.I don't think I will have grinding videos since I have not grinded for a while and do not know the best rotation for many maps. Something I'm more inclined to do, is give bossing run downs about how to fight certain bosses. However I will not be working on these unless there is enough interest generated.
![Pocket Maplestory Mechanic Build Pocket Maplestory Mechanic Build](/uploads/1/2/5/8/125875303/765895526.png)
Q: Which weapon is best to go for, 1H Mace or 1H Axe?Choice does not matter. Both give the same attack, and weapon speed. They are pretty much identifcal. In terms of aesthetic, axe may look better, but this is objective. I believe 1H maces have more anvil options.
In regular server, the only thing you may think about is the resale value for that weapon.I can't think of some common questions about DS at the moment. Feel free to shoot me a DM or a message in the social media platforms I've mentioned, and I will answer them, and update the FAQ here.
MapleStory Mechanics are the 3rd addition of Resistance, representing Pirate branch. Their main town is, just like Battle Mage and Wild Hunter, the Black Wing territory in Edelstein. Mechanics uses Guns as their primary weapon of choice, but they do not use the guns directly. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic. Mechanics have fast-paced combat advantages, including a Siege Mode that delivers rapid-fire attacks, simultaneous attacking and healing capabilities and the ability to navigate more efficiently through maps.
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